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Enthusiasms, Challenges, and Future Trends in Procedural Content Generation in Games Using Machine Learning | ||
Modeling and Simulation in Electrical and Electronics Engineering | ||
دوره 3، شماره 4 - شماره پیاپی 14، اردیبهشت 2024، صفحه 7-22 اصل مقاله (537.06 K) | ||
نوع مقاله: Research Paper | ||
شناسه دیجیتال (DOI): 10.22075/mseee.2025.32606.1136 | ||
نویسندگان | ||
Shaqayeq Saffari؛ Morteza Dorrigiv* ؛ Farzin Yaghmaee | ||
Faculty of Electrical and Computer Engineering, Semnan University, Semnan, Iran. | ||
تاریخ دریافت: 17 آذر 1402، تاریخ بازنگری: 13 اردیبهشت 1403، تاریخ پذیرش: 28 بهمن 1403 | ||
چکیده | ||
-- Procedural Content Generation (PCG) in video games, defined as the automated creation of game content through algorithmic processes, has experienced significant evolution over time. This advancement enables the generation of diverse game elements with minimal designer input. Historically, the development of PCG in games has utilized various methodologies, including search-based, solver-based, rule-based, and grammar-based approaches. These techniques have played a crucial role in producing a broad spectrum of content, such as levels, maps, character models, and textures. More recently, the incorporation of artificial intelligence, notably machine learning, has revolutionized the field of content generation within the gaming industry. Leveraging vast datasets and enhanced computational capabilities, machine learning algorithms offer unprecedented opportunities for creating dynamic and immersive game environments. Despite these advancements, a significant lack of comprehensive research thoroughly examines this field from crucial perspectives. This paper analyzes machine learning applications in game content generation, focusing on key issues in the PCG domain, such as enthusiasm, current challenges, and exploring potential future trends. | ||
کلیدواژهها | ||
Artificial intelligence؛ Machine learning؛ Game design؛ Procedural content generation | ||
آمار تعداد مشاهده مقاله: 12 تعداد دریافت فایل اصل مقاله: 7 |